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Demonstration of Latk: ML methods and a full pipeline for combining live-action volumetric video with hand-drawn 6DoF volumetric animation, preserving gesture.
We propose a set of ML methods for freely integrating live-action volumetric video with hand-drawn volumetric animation. The Kinect, the first consumer depth camera, arrived in 2010; in 2016, the HTC Vive headset introduced the first mass-market 6DoF controllers. Combined, these two advances unlocked a new approach to creating frame-by-frame animation with 6DoF drawing tools, which our research develops as the Lightning Artist Toolkit (Latk)—a complete pipeline for hand-drawn volumetric animation.
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